Textured Portrait in Photoshop
Begin with a photograph of yourself. Make sure it is of high quality and a close up. Find at least two textures that you will map onto your face.
Mapping textures on a face
1. Turn on the 1st texture layer
2. Click in the Blend Mode pop-up menu choose Hard Mix. Change the Fill value to 30%
3. Turn on the Second texture layer. First, we are going to modify the shadow detail, and then we will blend in the highlight detail.
4. Press Command+J on the keyboard, just to create a copy of that layer. Turn it off.
5. Click on the original layer and switch the blend mode from Normal to Multiply, Double- click in the empty region to the right of the layer name in order to bring up the Layer Style dialog box, direct your attention down to the Luminance Exclusion slider bars, which are called “This Layer” and “Underlying Layer.”
6. Drag the white slider triangle (underlying layer) over to the left until you see a luminance level of about 120. What we end up with, however, is some very jagged transitions between the opaque pixels and the transparent ones. Press the Option key on the keyboard, and you drag the right half of that triangle away to 240. Click OK in order to accept that modification.
7. Turn on the top texture layer (the one you copied), click on it to make it active, and switch from the Normal mode to the Screen mode. Double-click on the empty portion of that layer once again to bring up the Layer Style dialog box, complete with the Luminance Exclusion slider bars. Drag the black slider triangle (This layer) over to the right to 190. To soften the transitions, “Option+Drag” the left half of the black triangle down to 100.
8. Drag the black slider triangle associated with the Underlying Layer to 220. “Option+ Drag” the left half of that slider triangle down to about 90
Click OK in order to confirm your changes.
Some examples from last spring...